Monthly Archives: November 2013

Quantified self, empathy and narcissism

Within the field of Personal Informatics much research pursues the design of applications for self-tracking to motivate behaviour change. Such tools usually follow an ‘egocentric’ approach where the user is expected to reflect on and change her behaviour by visualizing

Quantified self, empathy and narcissism

Within the field of Personal Informatics much research pursues the design of applications for self-tracking to motivate behaviour change. Such tools usually follow an ‘egocentric’ approach where the user is expected to reflect on and change her behaviour by visualizing

Cities in 2113: Novel Technologies for alternative Economies

During the summer of 2013 at the Urban Interaction Design Summer School in Split, Croatia. 40 people (from all over the world ) currently working within the nascent field of urbanIxD gathered in Split to collaboratively imagine possible futures for cities and

Cities in 2113: Novel Technologies for alternative Economies

During the summer of 2013 at the Urban Interaction Design Summer School in Split, Croatia. 40 people (from all over the world ) currently working within the nascent field of urbanIxD gathered in Split to collaboratively imagine possible futures for cities and

Lifelong Learning: Mobile Experiences for Older Users

Mobile devices are increasingly being used in lifelong learning. However, while older learners are active members of the lifelong learning system, little research has been aimed at understanding how m-learning can provide them with successful learning experiences. In this paper

Lifelong Learning: Mobile Experiences for Older Users

Mobile devices are increasingly being used in lifelong learning. However, while older learners are active members of the lifelong learning system, little research has been aimed at understanding how m-learning can provide them with successful learning experiences. In this paper

Enhancing Collaborative Learning: Wearables for the Classroom

Under the umbrella of ubiquitous technologies, many computational artifacts have been designed to enhance the learning experience in physical settings such as classrooms or playgrounds, but few of them focus on aiding orchestration. This paper presents a systematic evaluation of

Enhancing Collaborative Learning: Wearables for the Classroom

Under the umbrella of ubiquitous technologies, many computational artifacts have been designed to enhance the learning experience in physical settings such as classrooms or playgrounds, but few of them focus on aiding orchestration. This paper presents a systematic evaluation of