Category Archives: HCI

Tangible UI supporting storytelling among older users

During my stay as a visiting researcher at CICESE in Ensenada (Mexico), I worked with a group of master students to run a study on the design of tangible interfaces for older users. We wanted to understand how technology may encourage people to

Tangible UI supporting storytelling among older users

During my stay as a visiting researcher at CICESE in Ensenada (Mexico), I worked with a group of master students to run a study on the design of tangible interfaces for older users. We wanted to understand how technology may encourage people to

Community Technologies: Understanding Sustained and Meaningful Engagement

HCI projects are increasingly evaluating technologies in the wild, which typically involves working with communities over extended periods, often with the goal of effecting sustainable change. However, there are few descriptions of projects that have been successful in the long-term.

Community Technologies: Understanding Sustained and Meaningful Engagement

HCI projects are increasingly evaluating technologies in the wild, which typically involves working with communities over extended periods, often with the goal of effecting sustainable change. However, there are few descriptions of projects that have been successful in the long-term.

Quantified self, empathy and narcissism

Within the field of Personal Informatics much research pursues the design of applications for self-tracking to motivate behaviour change. Such tools usually follow an ‘egocentric’ approach where the user is expected to reflect on and change her behaviour by visualizing

Quantified self, empathy and narcissism

Within the field of Personal Informatics much research pursues the design of applications for self-tracking to motivate behaviour change. Such tools usually follow an ‘egocentric’ approach where the user is expected to reflect on and change her behaviour by visualizing

Lifelong Learning: Mobile Experiences for Older Users

Mobile devices are increasingly being used in lifelong learning. However, while older learners are active members of the lifelong learning system, little research has been aimed at understanding how m-learning can provide them with successful learning experiences. In this paper

Lifelong Learning: Mobile Experiences for Older Users

Mobile devices are increasingly being used in lifelong learning. However, while older learners are active members of the lifelong learning system, little research has been aimed at understanding how m-learning can provide them with successful learning experiences. In this paper

Enhancing Collaborative Learning: Wearables for the Classroom

Under the umbrella of ubiquitous technologies, many computational artifacts have been designed to enhance the learning experience in physical settings such as classrooms or playgrounds, but few of them focus on aiding orchestration. This paper presents a systematic evaluation of

Enhancing Collaborative Learning: Wearables for the Classroom

Under the umbrella of ubiquitous technologies, many computational artifacts have been designed to enhance the learning experience in physical settings such as classrooms or playgrounds, but few of them focus on aiding orchestration. This paper presents a systematic evaluation of

Mobile innovation for social engagement

@marabales at MLOVE ConFestival Europe 2012 MLOVE ConFestival Europe 2012 Mara Balestrini from MLOVE.com on Vimeo. Read: MLOVE. Three days at the heart of mobile passion and innovation Watch the MLOVE trailer

Mobile innovation for social engagement

@marabales at MLOVE ConFestival Europe 2012 MLOVE ConFestival Europe 2012 Mara Balestrini from MLOVE.com on Vimeo. Read: MLOVE. Three days at the heart of mobile passion and innovation Watch the MLOVE trailer

Space dragonflies. A computer vision system for gesture and sonic interaction

Space Dragonflies is a computer vision project within a hybrid mixed reality space. The audio-visual installation aims to reflect on the relationships between humans, nature and digital information. These relationships are sometimes based on control, usually a human intention to

Space dragonflies. A computer vision system for gesture and sonic interaction

Space Dragonflies is a computer vision project within a hybrid mixed reality space. The audio-visual installation aims to reflect on the relationships between humans, nature and digital information. These relationships are sometimes based on control, usually a human intention to