Category Archives: Interaction

Citizen Empowerment in the Making

The Making Sense Beta Pilot in Barcelona is coming to an end and we are in the process of producing the “beta action”, an urban intervention that aims to raise awareness about noise pollution and its effects on our health.

Citizen Empowerment in the Making

The Making Sense Beta Pilot in Barcelona is coming to an end and we are in the process of producing the “beta action”, an urban intervention that aims to raise awareness about noise pollution and its effects on our health.

JokeBox: Getting Strangers to Talk to Each Other

A few weeks ago I traveled to San Francisco to present a new paper at CSCW 2016. This work differs from my core research, which focuses on technologies for collaborative citizen action, participatory sensing, open source and making. The Jokebox study follows from my

JokeBox: Getting Strangers to Talk to Each Other

A few weeks ago I traveled to San Francisco to present a new paper at CSCW 2016. This work differs from my core research, which focuses on technologies for collaborative citizen action, participatory sensing, open source and making. The Jokebox study follows from my

Cities in 2113: Novel Technologies for alternative Economies

During the summer of 2013 at the Urban Interaction Design Summer School in Split, Croatia. 40 people (from all over the world ) currently working within the nascent field of urbanIxD gathered in Split to collaboratively imagine possible futures for cities and

Cities in 2113: Novel Technologies for alternative Economies

During the summer of 2013 at the Urban Interaction Design Summer School in Split, Croatia. 40 people (from all over the world ) currently working within the nascent field of urbanIxD gathered in Split to collaboratively imagine possible futures for cities and

Lifelong Learning: Mobile Experiences for Older Users

Mobile devices are increasingly being used in lifelong learning. However, while older learners are active members of the lifelong learning system, little research has been aimed at understanding how m-learning can provide them with successful learning experiences. In this paper

Lifelong Learning: Mobile Experiences for Older Users

Mobile devices are increasingly being used in lifelong learning. However, while older learners are active members of the lifelong learning system, little research has been aimed at understanding how m-learning can provide them with successful learning experiences. In this paper

Enhancing Collaborative Learning: Wearables for the Classroom

Under the umbrella of ubiquitous technologies, many computational artifacts have been designed to enhance the learning experience in physical settings such as classrooms or playgrounds, but few of them focus on aiding orchestration. This paper presents a systematic evaluation of

Enhancing Collaborative Learning: Wearables for the Classroom

Under the umbrella of ubiquitous technologies, many computational artifacts have been designed to enhance the learning experience in physical settings such as classrooms or playgrounds, but few of them focus on aiding orchestration. This paper presents a systematic evaluation of

Mobile innovation for social engagement

@marabales at MLOVE ConFestival Europe 2012 MLOVE ConFestival Europe 2012 Mara Balestrini from MLOVE.com on Vimeo. Read: MLOVE. Three days at the heart of mobile passion and innovation Watch the MLOVE trailer

Mobile innovation for social engagement

@marabales at MLOVE ConFestival Europe 2012 MLOVE ConFestival Europe 2012 Mara Balestrini from MLOVE.com on Vimeo. Read: MLOVE. Three days at the heart of mobile passion and innovation Watch the MLOVE trailer

Space dragonflies. A computer vision system for gesture and sonic interaction

Space Dragonflies is a computer vision project within a hybrid mixed reality space. The audio-visual installation aims to reflect on the relationships between humans, nature and digital information. These relationships are sometimes based on control, usually a human intention to

Space dragonflies. A computer vision system for gesture and sonic interaction

Space Dragonflies is a computer vision project within a hybrid mixed reality space. The audio-visual installation aims to reflect on the relationships between humans, nature and digital information. These relationships are sometimes based on control, usually a human intention to