Category Archives: Technology Enhanced Learning

[Closed!] The Fab Effect: Se busca PhD!

[Ya ha caducado el plazo de aplicación y hemos seleccionado al candidato] Desde Ideas for Change y en colaboración con la Universitat Pompeu Fabra, estamos buscando a un candidato en el marco del programa de doctorandos industriales de la Generalitat

[Closed!] The Fab Effect: Se busca PhD!

[Ya ha caducado el plazo de aplicación y hemos seleccionado al candidato] Desde Ideas for Change y en colaboración con la Universitat Pompeu Fabra, estamos buscando a un candidato en el marco del programa de doctorandos industriales de la Generalitat

Tangible UI supporting storytelling among older users

During my stay as a visiting researcher at CICESE in Ensenada (Mexico), I worked with a group of master students to run a study on the design of tangible interfaces for older users. We wanted to understand how technology may encourage people to

Tangible UI supporting storytelling among older users

During my stay as a visiting researcher at CICESE in Ensenada (Mexico), I worked with a group of master students to run a study on the design of tangible interfaces for older users. We wanted to understand how technology may encourage people to

Community Technologies: Understanding Sustained and Meaningful Engagement

HCI projects are increasingly evaluating technologies in the wild, which typically involves working with communities over extended periods, often with the goal of effecting sustainable change. However, there are few descriptions of projects that have been successful in the long-term.

Community Technologies: Understanding Sustained and Meaningful Engagement

HCI projects are increasingly evaluating technologies in the wild, which typically involves working with communities over extended periods, often with the goal of effecting sustainable change. However, there are few descriptions of projects that have been successful in the long-term.

Lifelong Learning: Mobile Experiences for Older Users

Mobile devices are increasingly being used in lifelong learning. However, while older learners are active members of the lifelong learning system, little research has been aimed at understanding how m-learning can provide them with successful learning experiences. In this paper

Lifelong Learning: Mobile Experiences for Older Users

Mobile devices are increasingly being used in lifelong learning. However, while older learners are active members of the lifelong learning system, little research has been aimed at understanding how m-learning can provide them with successful learning experiences. In this paper

Enhancing Collaborative Learning: Wearables for the Classroom

Under the umbrella of ubiquitous technologies, many computational artifacts have been designed to enhance the learning experience in physical settings such as classrooms or playgrounds, but few of them focus on aiding orchestration. This paper presents a systematic evaluation of

Enhancing Collaborative Learning: Wearables for the Classroom

Under the umbrella of ubiquitous technologies, many computational artifacts have been designed to enhance the learning experience in physical settings such as classrooms or playgrounds, but few of them focus on aiding orchestration. This paper presents a systematic evaluation of

CrowdMemo: Urban Informatics for heritage preservation

CrowdMemo is my latest project linking education and mobile technologies. It is also a common, which means that anybody in the world can replicate the experience. The first prototype was tested in an Argentine town “Arequito” during the first week

CrowdMemo: Urban Informatics for heritage preservation

CrowdMemo is my latest project linking education and mobile technologies. It is also a common, which means that anybody in the world can replicate the experience. The first prototype was tested in an Argentine town “Arequito” during the first week